Audio Damage has introduced Descent, a a granular delay and reverb effect for Linux, Mac & Windows.
Descent is designed to transform your audio into evolving, otherworldly textures. Descent captures incoming audio and breaks it into tiny grains—anywhere from a handful to dozens at once—then scatters them across time and pitch to create everything from subtle thickening and rhythmic delays to vast, frozen soundscapes and shimmering pitch-shifted clouds.
Features:
- Granular engine with adjustable grain count (1–50 simultaneous grains), duration, overlap, and envelope shape for precise texture control.
- Pitch shifting from -24 to +24 semitones with pitch quantization—lock transpositions to specific intervals for harmonically-correct shimmer, fifths, octaves, or any chromatic combination.
- Six-axis randomization: independently randomize pitch, pan, position, amplitude, duration, and grain count for everything from subtle movement to complete chaos.
- Direction control plays grains forward, reverse, or randomly mixed—perfect for tape-style effects, reverse swells, and glitchy textures.
- High-feedback mode with diffusion control transforms delays into lush, reverb-like washes that never get harsh or out of control.
- Tempo-sync or free-running modes let you lock grain timing to your session or let textures evolve organically.
- Real-time FFT visualization shows your granular cloud evolving, making sound design intuitive and immediate.
- 35 factory presets covering shimmers, delays, reverbs, pitch effects, and experimental sound design to get you started instantly.
- Cross-platform preset manager with XML-based presets compatible across all plugin formats and operating systems.
Pricing and Availability:
Descent is available now, with an intro price of $29 USD (normally $39).

Handy and great sounding little grain processor! Bought it, like it.